Crimson Desert Day One Update Goes Live in Full on PC, in Part on Console — Check Out the Patch Notes

· IGN

Crimson Desert has launched across all platforms, and with it comes a day one update that makes some significant improvements to the game, some balance changes, and various fixes. Pearl Abyss recommended players download the patch “for the best experience.”

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In patch notes published to the Crimson Desert website, developer Pearl Abyss outlined update 1.00.02, which is out now in full on PC via Steam, and will become available on Xbox, Epic Games Store, and Mac App Store “at a later time.”

PlayStation players get the patch in two-parts: Patch 1.00.01 and Patch 1.00.02. Patch 1.00.01 is available for download now.

Of note is the addition of a tutorial quest at the start of Chapter 3, “improved usability” for certain systems and content, including Housing mode, and the ability to fast forward recently viewed cutscenes more quickly. Elsewhere, there are balance changes for certain bosses, and improvements and fixes to animations, movements, lip-sync, visual clipping, visual effects, and voice acting for NPCs and animals.

The patch notes in full are below.

Crimson Desert day one update 1.00.02 patch notes:

Quests

  • A tutorial quest has been added at the start of Chapter 3 to help players learn more about Abyss Gears.
  • Fixed an issue where certain quests would not progress properly.

Content

  • Improved usability for certain systems and content, including Housing mode.
  • Fixed issues where certain content did not function as intended or incorrectly.
  • Adjusted QTE difficulty when captured by enemies to gradually increase based on the number of times captured.
  • Removed the bear’s instant-kill damage and adjusted its overall damage.
  • Fixed an issue where the number of Greymane comrades owned may be displayed as lower than what the actual count is, or some comrades sometimes do not appear on the list.
  • Recently viewed cutscenes can now be fast forwarded more quickly. *

Skills

  • Improved the usability of the skill-learning feature "Watch and Learn"
  • Improved the Skills menu so that skill names and descriptions are separated by weapon type, and descriptions and videos for certain skills have been updated.
  • Added a finishing blow to Kliff’s Flurry of Blows.
  • Added a follow-up skill to Damiane’s greatsword stab and uppercut.
  • Added a follow-up attack to Oongka’s dual-wield stab.

Boss Fights

  • Improved the Tenebrum battle in Chapter 4 so that the puzzle section no longer has to be replayed after dying during the fight. *
  • Adjusted the combat balance of certain bosses, including Reed Devil.
  • Fixed an issue where bosses could attack the player while the player is in the motion of reviving.
  • Fixed abnormal movement and fight progression issues for certain bosses.
  • Improved the combat behavior and animation of Walker-type monsters.

NPC & NPC Dialogue

  • Various improvements and fixes were made to animations, movements, lip-sync, visual clipping, visual effects, and voice acting for NPCs and animals.
  • Improved the dialogue, voice, and reactions of some NPCs to feel more natural and better fit their situations.
  • Fixed an issue where voice dialogue and subtitles did not match when greeting NPCs.
  • Fixed issues related to abnormal interactions with some NPCs and animals.

Localization

  • Fixed various localization errors and improved localization quality across all languages.

UI

  • Fixed UI related issues, including issues with some text display, functionality, sound effects, etc.

Performance

  • Made various performance and stability optimizations across PC and console, as well as crash issues.

* These issues will be patched for PlayStation players in patch version 1.00.02.

Pearl Abyss published known issues, too. “We’re committed to providing a more stable and enjoyable gameplay experience for our players, and we sincerely appreciate your patience and understanding while we work to address these issues,” Pearl Abyss said.

Known Issues:

  • In certain situations, the Abyss can be seen from the world below, resulting in slight drops in frame rate.
  • During the “Deferred Advance” quest, retrying or abandoning the Ultimate Weapon fight when Blackstar’s Health is depleted causes Blackstar’s Health to not fully recover.
  • Attempting to steal fruit at the back of a stall results in the character becoming unresponsive to controls.
  • When receiving damage while holding a tree, the character can become stuck to the tree.
  • During the Gregor, the Halberd of Carnage boss fight, if surrounding objects are destroyed at the same time the character dies, the character cannot revive and progress.
  • Under certain conditions, applied settings are not saved after restoring settings.
  • While progressing through some quests, the next objective is not automatically tracked.
  • When using FSR4 upscaling, an issue occurs in rainy environments where rain disappears, or the screen becomes blurry or distorted.

While you wait to play, check out IGN's Crimson Desert Review So Far, and our launch interview with Will Powers. We've also got a Crimson Desert PC performance review.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at [email protected].

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